Design Diaries
A Guide to Freelancers
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Freelancers: Contracts and Licenses
When I first started out, my biggest concern when it came to hiring freelancers was licensing. My worries about licensing were much heftier compared to matters like cost or finding a talent. I think the biggest reason for that was…
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Freelancers: How Much Do They Cost?
This is probably the most common question I’ve been asked every time I showed Legions of Kadmon to someone. And to be honest, I don’t think I can give a clear answer because the price varies with every piece. And…
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Freelancers: Querying Tips
Ok so I’ve found a suitable artist to work on a card’s illustration for my game, what then? I have a fair share of emails completely ignored and some that went unexpectedly well. These are some steps to make your…
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Freelancers: How to Find One?
Ever want to hire an artist, voice actors, or writer but have no idea where to find them? I’ve worked with a lot of freelance artists working on Legions of Kadmon. When I first started, I wasn’t exactly sure where…
Sovereign Spotlights
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Sovereign Spotlight – Kadmon
A few months back I posted a series of Sovereign Spotlight. Turns out that I kind of failed to include the main character of this entire game. (Let’s just say I actually forgot to post this one! It’s been in…
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Sovereign Spotlight: Fragment of the Great Evil
This is where the Legions of Kadmon mythos diverged from Gothic Horror. Fragment of the Great Evil—or simply Emet—is a magical relic putting emphasis on the Fantastical aspect of the world. At first glance, the Fragment may look like a…
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Sovereign Spotlight: Lucien Hart ün Verdant
What is the first thing you think of when I mention ‘Gothic Horror’. For most cases, the Gothic Horror audience is separated into two clans—Vampires or Werewolves. It is a rivalry that echoes for decades, even interpreted in Gothic Romances…
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Sovereign Spotlight: Andrés Beltram
Curiosity can be a powerful motivation. In the past, the desire for discovery had pushed humanity to do extreme things. Some great, some not so great. They shared one thing in common, though. The desire for discovery, almost every time,…
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Sovereign Spotlight: Branwen Kydd
What makes the perfect knight? Was it an honour? Was it valour? I believe everybody has their own definition of a perfect knight. Back when I was in primary school, one of my classmates got into trouble with the teacher.…
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Sovereign Spotlight: Ianira Hart ün Verdant
The cruel and lovely princess of Verdania. Ianira is very dear to me. Looking at Ianira’s character is very much like looking at my growth as a writer. For you see, she is a character that evolved the most throughout…
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Sovereign Spotlight: Michael
Michael is my favourite character in the game. Why? Because he was the very first character I’ve written for Legions of Kadmon. For the tie-in-novel, Michael’s chapter was the very first chapter I’ve ever written. Almost in a miraculous fashion,…
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Sovereign Spotlight: Kilgore Khan
The deadliest mercenary in Morbidia. Kilgore Khan was the leader of the legendary group of outlaws known as the Valravn. Kilgore was among the first characters I’ve designed for Legions of Kadmon. He is one of the remnants of the…
Game Mechanics
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Diary #6 – Flow
Recently I had an intense discussion about a game’s flow. Being a game designer, I expressed strong opinions on how a game’s flow should be implemented. I won’t disclose the outcome of the discussion because it has nothing to do…
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Diary #5 – Balance Part 2
Continuing from the last Devlog, I want to talk about the attempts to balance Legions of Kadmon. Last time, I talked about balance at a smaller scope — cards and its distribution in the deck. In this Devlog, I want…
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Diary #4 – Balance Part 1
Let’s talk about something more intricate when it comes to Game Design. What does ‘Balance’ even mean? What makes a game ‘balanced’? And why is having a ‘balanced’ game so important? Developing Legions of Kadmon, I constantly put myself in…
Hard Lessons
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Diary #3 – First Time Prototyping
This is by far, the most hectic moment throughout Legions of Kadmon’s development. Frankly, I think I should be thankful for it. Otherwise, this project might go on for another year. I know at one point in this project’s tenure,…
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