Verdant VII, the Proud
“Samael wills it!“
Illust. Spearthymint
By the decree of the king. In the name of Verdant VII the Eternal and the Herald of Life. In the name of all the rulers that came before him who had ruled Verdania since the Living’s triumph over the Dead.
Long ago, facing extinction, the progenitor of Verdania—Lucien Verdant—rallied the tribes of Morbidia to fight against the Dead. Under his leadership, the Living triumphed and flourished. The Angels blessed Verdant’s lineage with a wealthy kingdom to rule and subjects, living in luxury.
Seven generations later, in an attempt to follow his namesake, King Lucien Hart ün Verdant, began a conquest to unite the realm of Morbidia. His knights marched into the Southern Nations to sow the blessing of the Angels. Yet, the Southern Nations rejected the Verdanii way. Too proud to see his folly, King Verdant VII incited a murderous and bloody war, changing the fate of all Living in Morbidia.
Bearing the hatred of all Living, Kadmon cursed King Verdant VII and his subjects. Those who bear the mark of the Cursed King shall suffer from a twisted fate. Their mind succumbed to Death Esa, turning them into foul creatures, reflecting their evilmost selves.
Archetype

SPIRIT
Controls the Battlefield with their evasion. Protective spells to sustain formation.

HORROR
Dominates the battlefield with sheer power. Spells to disrupt or generate card advantage.

GUNNER
Ability to damage or destroy units outside of combat.

COMMANDER
Bolster the power of units.

DISRUPTOR
Alters the state of the Battlefield or Magna Cycle without destroying any unit.
Featured Card

| Card Name: | Verdant VII, the Proud |
| Base Ichor: | 5 |
| Legion Text: | Calamity ~ Verdant deals 1 damage to all units. Then, it becomes Midnight. Dawn ~ Players with the most Vassals sacrifice one of their damaged Vassals. Damaged units deal double damage. |
| Power / Life: | 2 / 3 |
| Unit Type: | Spirit, Horror |
| Vassal Text: | Your damaged Vassals deal double damage. Invoke ~ Quickcast: Deal 1 damage to a target Vassal. Spell ~ It becomes Midnight. |
| Card Number: | 028 / 030 |
| Artist: | Spearthymint |
Rulings
‘Damaged units’ are units with damaged counters on them. Dealing double damage does not change the Power of a unit. It means that for each damage counter it would deal, double that amount. A 2-Power unit that deals double damage still has 2 Power but deals 4 damage counters. It does not have 4 Power.

‘It becomes Midnight’ shifts the Magna Cycle to Midnight Phase, skipping other phases. The Effect Stack is purged.

Verdant’s Invocation can be played in response to another Spell or Invocation.



