Aftermath – Asian Board Games Festival Malaysia 2025

This year I’m back to exhibit Legions of Kadmon in Penang once again. Immediately on the first day, I was overwhelmed with an ardent form of support in the form of a question: “When are you going to launch the game?”

I’m bombarded by these questions from the players—which to me was a really touching gesture but also one which made me very stressed. I want to thank everyone who had tried the game and had shown me the utmost support ever since I started showcasing Legions a year ago. I noticed several familiar faces, and I couldn’t be more happier to see you guys again this year.For those who came to the event hoping to get a copy of Legions of Kadmon this year, I really want to apologise for disappointing you guys. Last year, I imagined that I could already see my games in stores and shelves, but reality is… self-publishing is harder than I had imagined. But I am doing my very best, and I keep on braving the storm. I really hope next year I can bring some copies with me to Penang.

The Hottest Question

To answer the hottest question given to me—that is… “When are you going to launch the game?”. The most accurate (and lamest) answer I can give you is “I’ll launch when it is ready.” Of course, such an answer is unsatisfactory. So a concrete time I can give you will be March 2026. This is the hard deadline I’ve given myself and I’m currently expediting towards that goal.

Giving you a better update, I am currently sending in Preview / Review copy all around the world and the Preview copy interest form is still currently taking in responses. This week, the first batch of preview copies will be sent to the United States, Canada and the UK. On top of that, I am also trying to get shipping estimates from parties involved, but these seem to be a little slow. Unfortunately, I have 0 experience trying to set up a shipping line from China, so I have a lot of learning to do.

Happening concurrently, I also need to finish up on the content for the Art & Lore Book I’m planning to include to the Kickstarter Exclusive edition of the game while also polishing up the Rulebook. And not to mention the Project Video / Game Trailer. Whew, it’s a lot of work. But we’re making progress. I’ll keep you guys updated.

Verdant VII Took the Spotlight

As much as possible, I wanted to simulate the full game throughout the convention which involves the players choosing which Sovereigns they wanted to face. This year, I’m bringing the entire roster to play with. The Penang crowd is among the first to try out the new Sovereigns and I’ve gotta say the response has been pretty amazing. I don’t particularly notice a Sovereign too strong or one causing issues like the Fragment last year.

Curiously, as I was taking note of the pick rate for each Sovereigns by the players, I was genuinely surprised that Verdant VII, the Proud is the most popular pick from the crowd. The cursed king of Verdania himself has about a 50% pick rate. I initially thought it was because Verdant is a new Sovereign but the surge in popularity was not applicable to Branwen and Andrés. So I thought… it must have been Spearthymint’s amazing artwork which drew so much attention from the crowd.

I am very curious to see who’s the most popular in Singapore or the US.

Pricing the Game

Another big question I was asked throughout the event was: “How much are you planning to sell this game? Any MSRP?” I want to be honest with you guys. I have been having a little problem figuring out the right price for Legions of Kadmon. Why? Well speaking to other designers and those who had been in the industry long, it didn’t make sense to them for me to price the game at USD35 due to the small number of components. Yet, whenever I asked players (during meetups), they had expected the game to be priced for at least USD40. So I’m a little torn right now because to me—it does seem that the perceived cost of the game is much higher. And that may be attributed to the artwork.

While it may still take some time for me to decide on a proper strategy to tackle this issue (some may even say good issue), I did receive some amazing advice from Sam Leung who has been in the industry for a long time. He also knows a thing or two about the crowdfunding scene. I’m going to spare you the details because I’ve yet decided to implement any of the details but he shared a lot of wisdom as my last conversation in the event. Mentioned topics like retailers and Kickstarter exclusives. Even recommended to me a book to read about crowdfunding which I immediately got reading as soon as I got back to Singapore.

I’ve got a lot to consider and to learn. But I’m excited.

My Favourite Games in the Festival

I came to the festival to run play sessions of Legions of Kadmon as always. But this year, I managed to put in some time trying out another designer’s game. Because the entire event lasted for 3 days, I had more time to spend playing on the Friday of the event. So yea, I would like to give some shoutout to my fellow exhibitors.

Here are my favourite games from the festival, in no particular order.

Blackout Bar Brawl by Whatt Play

Oh my god. I was at first drawn to the art direction of the game which stands out among the many games showcased in the Festival. It reminded me of a claustrophobic escape room which really gives off the movie The Raid. I was engrossed in how well the sound mechanic was implemented, and one of the few moments where I thought, Wow! This is an exceptional idea! I’ve always loved the concept of using sound to reveal enemies. Back when I was developing video games, it was one of the few concepts me and my friends had explored during Game Jams. To see it implemented on a tabletop game? Gosh, it was a treat!

Two Indonesian couples brought this game all the way to Penang, and I think it was one of the most fun I had playing in any event. Of course it is also attributed to how amazing the folks from Whatt Play are. Their love for their game is infectious. I couldn’t wish them anything but the best, and I really hope to meet them again in the future.

Pinocchio by Cili Padi Games

Those who know me personally or followed my writing journey (my personal writing blog) would know how much I love the game Lies of P and how much I love The Adventures of Pinocchio by Carlo Collodi. Pinocchio is one of the few fairy tale characters I really love. Cili Padi Games specialised in making Fairy Tale themed games, and to see a Pinocchio game excited me.

This game is Blackjack on steroids. Push your luck games is one of my jams and this game just fulfils my thirst for it. It’s the kind of game I would bring to family gatherings—Chinese New Year will go bonkers—knowing that my cousins and even aunts and uncles would love it. Amazing game!

Duo Quest by 1 + 1 Studios

There is a trend in the video game world where games made for couples seem to sell really well. Games like Split Fiction and It Takes Two. The folks from 1+1 Studios wanted to capitalise on this trend, intending to develop a video game for couples. But as a result of their paper prototyping, a tabletop game is made and I’ve gotta say it’s a lot of fun!

I managed to play this game with its creator—Rizal. At first I was skeptical because the core design of the game sounds very hard to balance well, but I quickly threw that skepticism away after I had so much fun with it. It felt really fresh to see this concept of the “couple game” genre brought in tabletop format.

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Responses

    1. Chok Sien Hiew Avatar

      Thank you for sharing about Pinocchio!

      1. Joshua Dharmawan Avatar

        It’s my pleasure! It’s a really fun game 🙂

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