
Spirit
“If not for the Spirits, I ain’t gonna be ‘ere” – Dante, a hunter.
Illust. Spearthymint
Spirits exists when Axhol coalesced with a Living’s soul. A Living may turn into Spirits should their soul experience unrest upon their deaths. Souls that remained in Morbidia often have unsettled business.
Spirits are much harder to be rid of through physical means. Their spectral form makes inflicting physical harm difficult. They have a natural affinity to Esa, making their spells and curses more powerful. Though, it does make them vulnerable to the mystic arts too.
Despite the influence of Axhol, most Spirits are merciful in nature. The Living of Morbidia that turned to a Spirit had severe trauma in their lives. They had lost their loved ones or failed to protect them. Such tragedies made them more attuned to protective spells – an attribute often abused by Death Summoners.
It is believed that the trapped Soul of Samael was what causes the growing corruption of the Livings’ soul. Without Samael’s Soul, it is difficult to guide souls to the afterlife.
Unit Type Bonus
Ethereal Formation
“Your Vassals are Ethereal. Whenever you Cast a Spell, Draw 1. You may perform an additional Cast during Player’s Action.”







